Cyber Knights: Flashpoint (2025) - ★★★★½

It’s been a while since I talked about a game here, and Cyber Knights: Flashpoint is a good reason to get back in the habit. Hopefully.

There is a lot going on in this game and a lot to like. It’s a bit hard to compare it to other games, but I can start by saying it’s a sophisticated X-Com turn-based tactic squad game with a deep story and base management on the next level. But it’s much more than that. Take each system you know from X-Com and bring it up to the next level, and then you’ll start to get the idea.

You’re in charge of a group of mercenaries in a futuristic, dystopian Cyberpunk Boston. Your goal is to pick up missions from different contacts and get paid so you can pay the bills. This game being story-focused, there are main-story missions, and there are characters with interesting stories that develop as the game goes on, depending on the choices you make.

In combat, it’s a detailed turn-based game with many mechanics determining what you can do and how. These mechanics are based on Cyberpunk the TRPG (the latest version is Cyberpunk Red), so there’s a lot to take in. Action points determine how far you can move and what actions you can do, but certain kinds of movements (sneaking) are slower, and the overall amount is affected by the character’s reaction attribute. Likewise, the character’s strength affects the amount of recoil after they shoot (to stabilize the weapon), which in turn affects the percentage to hit, as well as weapon modifications (yep, they have those), and certain traits the character has, which are special skills, separate from attributes. The game engine in combat is improved from X-Com, too: grenades can bounce off surfaces, the angle your character is facing affects the amount of cover they have, and enemies have a radius of seeing and hearing you, depending on how stealthy and quiet you are. And there’s much more (did I forget to mention there are classes in this game, and the ability to multi-class? Oh well, I need to post this at some point).

The combat might be the main highlight, but for me, the developing story is just as fun. Your characters talk to each other in on-screen dialog, and you get to choose the answers to certain questions. They form relationships with each other, which affect the gameplay as well, depending on the missions you play. Each character is unique and brings their own additional missions, choices, enemies, and allies. They have their own general background where, as they talk about their past with the others, you get to choose what exactly happened to them, where, and when. You can also change characters' looks and add notes about them as well.

Meanwhile, the story has the depths and details of a rich TRPG campaign, because Tresebrothers, the makers of the game, have been playing a homebrew version of the aforementioned Cyberpunk Red for over a decade. Many choices you make count, and some are irreversible. You need to keep track of the complicated political landscape as different employers try to con you while the guy who operates on you for cyber implants (yet another thing I didn’t get into - yes, you have those) might have a brother who got lost somewhere and will ask you to help in exchange of a favor, because favors are an important additional currency in this game. Loyalty is a factor, and an employee who likes you is more likely to pay you more for your missions and give you special equipment - but at the cost of others disliking you, and some squad members will refuse to go on missions for someone they hate, for example. All of this is managed by the game’s “DM” which builds missions and stories for you as the game goes. It’s a bit like Rimworld’s storyteller, if you’re familiar.

There’s still more to this game I haven’t talked about. The base building is similar to X-Com, but yet again, on the next level. You need to manage power and cooling, among other things, to be able to build certain facilities, which open up even more possibilities. For example, in my still early game, it’s indicated I could build certain weapons and mods in my own base instead of trading in the underworld, but I don’t have the right place for that yet. My “face,” the squadmate who is a special class who takes care of the missions, can have their own operation room, which might bring in different kinds of missions and options that I don’t know about yet. Even the way the power is laid out is not as simple as just running wires; some rooms get more power than others, etc.

Oh, and did I tell you there’s hacking too, which is its own form of a minigame… OK, I’ve got to stop somewhere.

This game makes me miss my own DnD games and makes me want to pick up Cyberpunk Red (I got the rulebook a year ago or so) and try to play some. There are few games that are this detailed and complex, and none that I know that combine it all with tactics, base building, and of course, the beautiful dystopian cyberpunk theme. If you’re into RPGS/TRPG, or if you liked Cyberpunk 2077 and want some more of that world, or if you’re thirsty for a good X-Com-like game, or if you like complex systems and want something challenging, or all of the above… check this game out. It’s very much worth it at its non-premium price tag.

Cyber Knights: Flashpoint (2025) - ★★★★½

It’s been a while since I talked about a game here, and Cyber Knights: Flashpoint is a good reason to get back in the habit. Hopefully.

There is a lot going on in this game and a lot to like. It’s a bit hard to compare it to other games, but I can start by saying it’s a sophisticated X-Com turn-based tactic squad game with a deep story and base management on the next level. But it’s much more than that. Take each system you know from X-Com and bring it up to the next level, and then you’ll start to get the idea.

You’re in charge of a group of mercenaries in a futuristic, dystopian Cyberpunk Boston. Your goal is to pick up missions from different contacts and get paid so you can pay the bills. This game being story-focused, there are main-story missions, and there are characters with interesting stories that develop as the game goes on, depending on the choices you make.

In combat, it’s a detailed turn-based game with many mechanics determining what you can do and how. These mechanics are based on Cyberpunk the TRPG (the latest version is Cyberpunk Red), so there’s a lot to take in. Action points determine how far you can move and what actions you can do, but certain kinds of movements (sneaking) are slower, and the overall amount is affected by the character’s reaction attribute. Likewise, the character’s strength affects the amount of recoil after they shoot (to stabilize the weapon), which in turn affects the percentage to hit, as well as weapon modifications (yep, they have those), and certain traits the character has, which are special skills, separate from attributes. The game engine in combat is improved from X-Com, too: grenades can bounce off surfaces, the angle your character is facing affects the amount of cover they have, and enemies have a radius of seeing and hearing you, depending on how stealthy and quiet you are. And there’s much more (did I forget to mention there are classes in this game, and the ability to multi-class? Oh well, I need to post this at some point).

The combat might be the main highlight, but for me, the developing story is just as fun. Your characters talk to each other in on-screen dialog, and you get to choose the answers to certain questions. They form relationships with each other, which affect the gameplay as well, depending on the missions you play. Each character is unique and brings their own additional missions, choices, enemies, and allies. They have their own general background where, as they talk about their past with the others, you get to choose what exactly happened to them, where, and when. You can also change characters' looks and add notes about them as well.

Meanwhile, the story has the depths and details of a rich TRPG campaign, because Tresebrothers, the makers of the game, have been playing a homebrew version of the aforementioned Cyberpunk Red for over a decade. Many choices you make count, and some are irreversible. You need to keep track of the complicated political landscape as different employers try to con you while the guy who operates on you for cyber implants (yet another thing I didn’t get into - yes, you have those) might have a brother who got lost somewhere and will ask you to help in exchange of a favor, because favors are an important additional currency in this game. Loyalty is a factor, and an employee who likes you is more likely to pay you more for your missions and give you special equipment - but at the cost of others disliking you, and some squad members will refuse to go on missions for someone they hate, for example. All of this is managed by the game’s “DM” which builds missions and stories for you as the game goes. It’s a bit like Rimworld’s storyteller, if you’re familiar.

There’s still more to this game I haven’t talked about. The base building is similar to X-Com, but yet again, on the next level. You need to manage power and cooling, among other things, to be able to build certain facilities, which open up even more possibilities. For example, in my still early game, it’s indicated I could build certain weapons and mods in my own base instead of trading in the underworld, but I don’t have the right place for that yet. My “face,” the squadmate who is a special class who takes care of the missions, can have their own operation room, which might bring in different kinds of missions and options that I don’t know about yet. Even the way the power is laid out is not as simple as just running wires; some rooms get more power than others, etc.

Oh, and did I tell you there’s hacking too, which is its own form of a minigame… OK, I’ve got to stop somewhere.

This game makes me miss my own DnD games and makes me want to pick up Cyberpunk Red (I got the rulebook a year ago or so) and try to play some. There are few games that are this detailed and complex, and none that I know that combine it all with tactics, base building, and of course, the beautiful dystopian cyberpunk theme. If you’re into RPGS/TRPG, or if you liked Cyberpunk 2077 and want some more of that world, or if you’re thirsty for a good X-Com-like game, or if you like complex systems and want something challenging, or all of the above… check this game out. It’s very much worth it at its non-premium price tag.

A year ago today, The CrowdStrike’s outage… stroke. We were affected too. Fun time it was not

At Least 750 US Hospitals Faced Disruptions During Last Year’s CrowdStrike Outage, Study Finds wired.com

at minimum 759 hospitals in the US appear to have experienced network disruption of some kind on that day.

In Emacs, when you press M-y, you can go through all the recent text snippets that are stored in your kill ring (aka “clipboard” in modern-day programs) via yank-pop. In two seconds, I found what I needed from yesterday, and I’m ready to go.

Emacs is just like that, once you learn to use it. Two seconds, you get what you need (for me, usually in org-mode), and you move on with your life. Everything is tailored to fit you, the user. That’s what happens when a bunch of productivity geeks sit together and build a program.

Sure, not all (and even most) programs that are open source end the same way, but Emacs is unique. It’s a shining example of what happens when different people have different needs and are provided with open tools to answer those needs. I’m not a Lisp coder, but I know that when I need to change something or tweak it, I can, and I have all the help documentation and a community behind me to help achieve what I need.

Just another day

In a rather genius moment, I scheduled a meeting to review an intake form with the crew at 13:00 today, when I had a doctor’s appointment at 14:45 (travel time is approximately 40 minutes) that I had forgotten about.

The meeting, of course, took longer than planned, which meant I had to rush and take a Lyft instead of the subway. I got there on time, even though we got stuck behind a truck that was backing into a construction site. I love me some car horn symphony and yelling.

I did manage to get to the doctor on time, and decided to walk back to West Side through Central Park, which was nice, besides the heat. Heavy and humid, it was especially punishing when I couldn’t find shade.

On the train back home, I realized the ride was a bit longer than it should have been, and the station numbers seemed off. Turns out I forgot I was on the D train and kept riding it into the Bronx instead of getting off on time and switching.

Got some time to chill at home with a cool shower and a nap, and now I’m about to watch X-Files with NK. So, you know, not everything is annoying; some things are still nice.

youtube.com/watch

A pretty general and expected review of Macs from the perspective of Windows users. What I like is Linus’ conclusion: at the end of the day, it’s not about the OS as much as it’s about the OS getting out of the way of the apps you use.

Launching a script with a keyboard shortcut on a Mac?

The most challenging part of installing and working with Emacs Everywhere, a package for Emacs, has nothing to do with the package, apparently.

I need to make some changes

A recent visit to the cardiologist annoyed me. Now I’m thinking about how to make adjustments.

Vegan meat, vegan cheese, vegan… tomatoes. The sauce was way too watery (got the wrong ingredients), but I managed to save it somewhat. 🍝📷

A plate features pasta topped with tomato sauce, shredded vegan cheese, crumbled vegan meat, and chopped vegetables on the side

This might sounds weird but… anyone has installed homebrew on their linux machine? Does it work well?

Harper: quick, light and private grammer check for Emacs

I’ve been trying Harper, and I like it overall. Here’s a more thorough review combined with some installation notes. Oh, and if you’re an Obsidian user, Harper is supported too!

Installed Emacs again on Pop OS (I wiped it after my GPU issues), and now I realize I’ve had this weird issue in org-mode, where images are displayed in landscape mode. Some of my images are rotated 90 degrees in the wrong direction. Anyone familiar with this, what causes it, and how to fix it?

Feels like this vacation ended before it even started. We still have some time to spend tomorrow, and we’re planning on pizza1 at some point before we head back.

It took me too long to stop thinking of work. I haven’t realized how deep I’m in. It helps to have this understanding though. As always, I’m glad to be going back home to my little cave, where Hedwig the second - my Pop OS desktop - is waiting with my games, after the latest issue seems to be resolved.

Turns out I can take pretty good photos 📷 with the iPhone. I know, not a huge shock there. In the past, I used my camera for “the serious” stuff; this time, all the photos you see from the last couple of days on the blog are taken with my phone. I only took a couple with the camera that ran out of battery quickly. Considering the ease of use of syncing these… well, we will see.

Footnotes

1 : Since I stopped eating cheese, Pizza has been one of the top things I miss. Fortunately there’s a good place here that has vegan options.

An old building features red doors marked D-N-K Receiving Area, accompanied by a weathered wooden platform and surrounded by overgrown grass.

Between the shops, there was a green space, a shed, and plants for sale in the yard. The owner was attending to the various plants, apologizing continuously for the long hose that was snaking around the visitors' feet.

Auto-generated description: A rustic, green-painted greenhouse with glass-paneled doors is surrounded by various plants and outdoor seating.

Discovered Harper in this blog post but not sure how to get it to work. Installed with homebrew, evaluated the default lisp they have on their site and… ok, now what? I don’t see any Harper-related commands. Has anyone figured it out?

Short version: Harper is a frontend to Server Language Protocol (SLP). Emacs has a built-in SLP called Eglot. This means you use Eglot on Emacs to run Harper, so the interactive (M-x) command is Eglot (and it helps if you spell it correctly 🤦‍♂️). The E-Lisp configuration they have on their website (above) works fine, provided Eglot is configured to run and you have Harper installed.

I will expand later after I experiment some more.

I enjoy industrial buildings since I ever seen one I think. Not sure why. Another iPhone picture of opportunity 📷.

After the thunderstorm, the heat broke to a cool breeze. We had a nice walk next to the water 📷.

Auto-generated description: A tranquil riverside scene at sunset features boats docked along a rocky shoreline with trees framing the view.

Attempting to take photos 📷, I realized two things:

  1. I forgot my camera’s charger at home, and it’s too old for the local CVS to have the right USB cable 😖.
  2. My photography skills are rusty. I can see the “spirit” of the photo and the reason I took it, but it’s not quite there.
A cozy café features a refrigerated display,chairs and tables, and a wall filled with flyers and brochures. A window in the background is lighting the place.

of motorcycles and he-mes

I’m at a motorcycle cafe reflecting on an alternate dimension with a different version of me.

I didn’t realize how hard it would be to stop working. Im constantly CCed in emails and I see issues that need resolution and worried people who need help. This is a critical time at work, but it has been like this for a while and it’s not going to stop tomorrow. Trying hard not to answer and relax…