The issue I had yesterday with Elfeed-org is fixed. As it turns out, the parent headers for the feed have to be tagged with “elfeed” for the feeds to load correctly. It looks like this:

    * Blogs                                                              :elfeed:
    ** Blog 1 feed here
    ** Blog 2 feed here
    ** Blog 3 feed here
    * News                                                               :elfeed:
    ** News site 1 feed here
    ** News site 2 feed here
    ** News site 3 feed here

That’s all that was needed! Thanks again, takeonrules!

And here is what my RSS list looks like in action. It’s nice to sit back with a cup of tea (coffee is a morning thing!) during lunch break and see what’s up:

My morning sandwich is one slide of bread cut in half with vegan pesto, one slice of vegan Gouda cheese, one sliced cherry tomato, and Dijon mustard (Grey Poupon). 📷 🥗

Auto-generated description: A plate holds a triangular sandwich with one slice of cheese and cut yellow cherry tomatoes on top of a bread slice spread with mustard.

Washing it down with fancy Borjomi carbonated water.  A clear glass jar with embossed designs filled with carbonated water sitting on a kitchen countertop

Today was a good day for a walk. I stopped for a sandwich from one of my local favorite stops, sat in the park to enjoy it with some water and cake, and continued to cross over the newly dubbed “we love you” bridge. 📷

a paved bridged with a tall fence on both sides; there are hearts made of metal hanging on the fence with a sign saying our community and the shadow from the sign casts the words we love you on the pavement

Scratching my head at an Emacs issue: Elfeed-org doesn’t seem to load my feeds. I’m not sure why, everything looks OK. I have my feeds.org and I have the path defined in rmh-elfeed-org-files and it does show the value it’s supposed to have.

Does anyone have a working config I can look at?

I’m playing The Beast Inside 🎮, and I’m at the point I hate the most about games such as these: running away from a monster you can’t kill but can kill you. And when you die, you have to start again from the last save point, going through the whole thing over again, giving up any progress you’ve made.

As I was rage-quitting this time (identified by mashing Alt+F4 and getting up hurriedly with a mumbled cursed in my native tongue), It occurred to me that this sad clichè game developers force on me is the real boss I have to face. Not just in this game, but in all the games of this genre.

“Heh, Maybe I should just play Alien Isolation then,” I muttered to myself, and then, rubbing my beard: “You know, this is not a bad idea…” by which I mean of course it’s a bad idea. A horrible one.

For those who haven’t heard about this game, Alien: Isolation is all about escaping a boss you can’t kill, and one of the biggest bosses as well: the Alien from the movie Alien (a Xenomorph). The Alien, which was praised for its AI in the game, has the ability to search for you by sight and sound (and smell?); it kills you in seconds if it finds you. There’s nothing you can do. The whole game is built around this principle. So, if I manage to win this game, games that only have a segment of this kind of annoyance like The Beast Inside will be a walk in the park.

Image credit: rockpapershotgun.

A Xenomorph from the movie Alien. Credit goes to rockpapershotgun.

Love me some hot sauce 🔥📷

Two rows of hot sauces in various colors on wooden shelves

You know what. This is not a bad way to ask for tips. I’m enjoying this.

Commander Keen is on Steam, and I didn’t know?! Hold my beer! Backlog shmaglog, this is one classic sonofamitch that needs replaying.

store.steampowered.com/app/9180/…

I know I have only myself to blame: I spent 20 minutes writing a post in the web-ui, and I clicked the timeline button by mistake. Poof, the post is gone. No draft, not nothing. Is auto-save really that hard to implement?

Manual of Style and Blogroll notes

I’ve added two notes to my stash: Micro.blog blogrolls and my manual of style.

Micro.blog’s blogrolls are already documented in the official help documentation, but I wanted to add my own experience and design aspect to that. Having a blogroll is a nice idea, and I’m thinking about my “rules” for those. For now, the blogroll is part of my Archive page, but I’m probably going to move it out of there.

The manual of style is something I have started to take more seriously for work and am now trying to implement across my notes on Gitlab as well. It is mostly based on the Microsoft Manual of Style, but there are some elements I have to come up with myself. It’s a constant work in progress that I will keep adding to.