I might have a shiny MacBook Pro for work and a Desktop with Windows installed to play the latest and greatest. But Linux feels like home. It’s the one place where I feel I can really do whatever I want, however I want. Everything else feels as if it’s on a loan.

An older photo from the archive of a… Hyacinth? Did I get that right? Right here at a nearby park

April Photo 📷 Challenge 2: Flowers

a zoomed-up photo of what is believed to be a Hyacinth

Expensive dinner yesterday, but I can look at it and say, “It’s just money.” There were periods in my life when someone told me “It’s just money,” and I looked back at them with jealousy and irritation. I remember what it was like, glad I’m not at this point.

Hmm I don’t know that I’ll do the challenge, but this was just looking at me, so…

April Photo 📷 Challenge 1: Toy

a game console controller resting on an orange cushion

I know what I’m going to watch this weekend. What about you?

‘The Crow’ soundtrack turns 30: Looking back on the album that defined an era

…But before all these came The Crow: Original Motion Picture Soundtrack, featuring original songs from The Cure, Nine Inch Nails, My Life with the Thrill Kill Kult, and Stone Temple Pilots. While grunge was mainstream by 1994, a soundtrack this hard-edged — flaunting heavy metal alongside goth rock — was far from common. But this album did more than sing the song of the eponymous anti-hero; it also sang of the lost Brandon Lee. 

Emacs org-mode category

I’ve been following 404 media for a while, and after they recently offered a discount, I decided to become a paying subscriber for a year. This is a unique publication with a small, dedicated team of journalists behind it.

With the subscription, they also offered a private RSS feed for full articles. Since I can’t share that private feed with the world, I decided it’s time to migrate my feeds out of my main emacs settings and into its own dedicated org-mode file, using elfeed-org.

As this is yet another Emacs org-mode update, and several people comments on those, I created Emacs org-mode category on my blog with its own dedicated RSS feed: taonaw.com/categorie… This post should be on it as a test.

I had a lot of things to say about the AI boom as Wikipedia calls it (I agree). It was mostly a devil’s advocate kind of post, 3000 words long. You know what? I don’t want to post it. What is it going to do besides piss off those on the bandwagon anyway? I’m done with flamewars, one way or another.

Oxygen Not Included (2019) - ★★★★★

Oxygen Not Included, aka ONI, is an amazing game I immediately recommend to anyone who likes thinking/managing games. It is made by Klei Studios, the masterminds who made Don’t Starve and a couple of other such gems.

You start off with three cutely animated mini humans, called “dupes” from “duplicants” at the center of a randomly-generated asteroid. The game runs from a side angle, so it’s completely two-dimensional. But if you think if this sounds simple, dear friend, you’re in for a surprise.

The dupes need to eat, so you give them food from a little yellow box until it runs out. Meanwhile, as the day progresses, they need to go to the bathroom, so you need to build them some. To build stuff, you dig away at the asteroid, which is made of different materials such as sandstone, copper, and sand (depending on your biome, of which there are plenty). You quickly discover that not all places can be dug out and that some are blocked until one of the little guys becomes more proficient in digging. They squeak and talk and give high-fives to each other as they work and dig, and eventually need to go to bed, which you need to build for them, or they will sleep on the ground and will become “unrested,” one of the many conditions which they can develop. In the morning, you realize that because the dupes were using the bathroom without washing their hands, they became sick, and if they’re sick, they spread germs, which is a whole thing in itself, and then they can vomit, and if they vomit, there will be vomit all over your base, which will ooze away at your clean water supply, which…

Look, just trust me when I say what I described does not even scratch the basics of the game’s first hour.

Being an adorably animated game (they have all kinds of cute critters as well) is one area that makes this management game unique. Another area worth mentioning is the science behind it. So far, it’s the most science-like game I know that still keeps things interesting. It’s a delicate balance that breaks for me in other more sciency games, but this one keeps it just right.

For example, you can dig out coal in your asteroid, which you can use with a coal generator to produce electricity, but that means CO2 will mix with the oxygen, and if you have too little space for it in your base, it will eventually spread and choke up your dupes. The generator also heats the base, which will eventually cause plants to stop growing, which means you won’t have any food. To counter that, you can stash this generator somewhere far (but not too far because getting coal to it will become a problem, not to mention building power cables back and forth). But, because CO2 is heavier than oxygen, you can put it next to a dip hole in the ground, and it will fill it up steadily, pushing the oxygen up to your dupes. Later on you can build a gas pump to pump CO2 somewhere else where you can use it (or even dump it into the void of space if you’re an evil environmentalist)

And power is just one such example. I highlighted gas above (of which the game has about 20), and other similar complex systems including liquids (pipes, pumps, filters, and more), entertainment and moral (dupes can get depressed in the game), transportation, and more. All of these systems come with their own unique problems and solutions, which in turn cause other problems you didn’t predict, to which you need to find more solutions.

Lastly, I should also mention that this is one of the most well-maintained games I’ve ever played, and it is easily one of the best investments you can get out of a computer game. ONI came out in 2017, and 7 years later, there are still updates every month. These updates are not just bug fixes: there are new plot twists, more options to play the game, better UI, and more - and I’m not even mentioning the active modding community of this game. Keli Studios understands their audience is usually geeks, so they have the game natively support Linux on Steam (and, of course, macOS), where I spent much of my time playing it. So far, the only extra money I spenton its single DLC, Spaced Out. Worth every penny.

If you’re a geek—and if you’re reading this on my blog, you probably are—do yourself a favor and at least check this game out. It’s highly recommended.

Oxygen Not Included (2017) - ★★★★★

Oxygen Not Included, aka ONI, is an amazing game I immediately recommend to anyone who likes thinking/managing games. It is made by Klei Studios, the masterminds who made Don’t Starve and a couple of other such gems.

You start off with three cutely animated mini humans, called “dupes” from “duplicants” at the center of a randomly-generated asteroid. The game runs from a side angle, so it’s completely two-dimensional. But if you think if this sounds simple, dear friend, you’re in for a surprise.

The dupes need to eat, so you give them food from a little yellow box until it runs out. Meanwhile, as the day progresses, they need to go to the bathroom, so you need to build them some. To build stuff, you dig away at the asteroid, which is made of different materials such as sandstone, copper, and sand (depending on your biome, of which there are plenty). You quickly discover that not all places can be dug out and that some are blocked until one of the little guys becomes more proficient in digging. They squeak and talk and give high-fives to each other as they work and dig, and eventually need to go to bed, which you need to build for them, or they will sleep on the ground and will become “unrested,” one of the many conditions which they can develop. In the morning, you realize that because the dupes were using the bathroom without washing their hands, they became sick, and if they’re sick, they spread germs, which is a whole thing in itself, and then they can vomit, and if they vomit, there will be vomit all over your base, which will ooze away at your clean water supply, which…

Look, just trust me when I say what I described does not even scratch the basics of the game’s first hour.

Being an adorably animated game (they have all kinds of cute critters as well) is one area that makes this management game unique. Another area worth mentioning is the science behind it. So far, it’s the most science-like game I know that still keeps things interesting. It’s a delicate balance that breaks for me in other more sciency games, but this one keeps it just right.

For example, you can dig out coal in your asteroid, which you can use with a coal generator to produce electricity, but that means CO2 will mix with the oxygen, and if you have too little space for it in your base, it will eventually spread and choke up your dupes. The generator also heats the base, which will eventually cause plants to stop growing, which means you won’t have any food. To counter that, you can stash this generator somewhere far (but not too far because getting coal to it will become a problem, not to mention building power cables back and forth). But, because CO2 is heavier than oxygen, you can put it next to a dip hole in the ground, and it will fill it up steadily, pushing the oxygen up to your dupes. Later on you can build a gas pump to pump CO2 somewhere else where you can use it (or even dump it into the void of space if you’re an evil environmentalist)

And power is just one such example. I highlighted gas above (of which the game has about 20), and other similar complex systems including liquids (pipes, pumps, filters, and more), entertainment and moral (dupes can get depressed in the game), transportation, and more. All of these systems come with their own unique problems and solutions, which in turn cause other problems you didn’t predict, to which you need to find more solutions.

Lastly, I should also mention that this is one of the most well-maintained games I’ve ever played, and it is easily one of the best investments you can get out of a computer game. ONI came out in 2017, and 7 years later, there are still updates every month. These updates are not just bug fixes: there are new plot twists, more options to play the game, better UI, and more - and I’m not even mentioning the active modding community of this game. Keli Studios understands their audience is usually geeks, so they have the game natively support Linux on Steam (and, of course, macOS), where I spent much of my time playing it. So far, the only extra money I spenton its single DLC, Spaced Out. Worth every penny.

If you’re a geek—and if you’re reading this on my blog, you probably are—do yourself a favor and at least check this game out. It’s highly recommended.

I’m not one to celebrate birthdays—mine in particular—but sometimes it’s good to acknowledge good things, and last night was one such thing.

My partners and I went to a local Thai restaurant that serves good food and drinks. Sitting there with both of them and chilling, I realized we’d been together for about 13 years. It’s strange how things work sometimes.

NK was speaking of their job, and I thought of mine, how at one point in college I was told I’ll never be a writer and that I should give up, and then later on in my first year (or second, was it?) as an official IT guy, that I’ll never be good in IT so I should just quit. There was also the “it’s just a phase” kind of talk from parents and family when it came to non-monogamy and countless eyebrow raises and disapprovals.

I’m not that much of a rebel as much as I never cared that much what other people think. Or maybe I’m a glutton for punishment. Possibly both. Whatever it is though, I’m glad I followed what felt right then and now.

So here’s to all of us. Let’s keep doing what we like doing. 🥂